Sound Design in Video Games: From Sci-Fi to Immersion | Rune Eskildsen – Part 1
Podcast: Audio Branding · Jodi Krangle
Opublikowano: 2026-05-27
“When I started on the project of Necesse, we had maybe thirty sound effects. I’ve made around 400, 350 sound effects, so it’s become much more immersive. You can hear animals when you wander around in the different environments. And just the feedback you get by playing the game, it’s quite nice compared to before, which were much more… maybe empty is the right word.” – Rune Eskildsen This week’s guest is a media composer, sound designer, and drummer based in Denmark. He writes music and builds sonic identities across formats, from commercials and podcast jingles to film scores...