Rise of the GM
Autor: Rise of the GM
An RPG podcast focused on the ins and outs of being a better GM
Odcinki
- 137. Creating Places - Towns and Cities – Rise of the GM
- 136. Worldbuilding - Fabula Ultimate Style – Rise of the GM
- 135. Creating Places - Dungeons – Rise of the GM
- 134. Creating NPCs - Allies and Villains – Rise of the GM
- 133. Creating NPCs - Recurring Characters – Rise of the GM
- 132. Creating NPCs - Impromptu and One Use – Rise of the GM
- 131. Appendix N with Sam Grant – Rise of the GM
- 130. Mechanics of GMing - Improv – Rise of the GM
- 129. Mechanics of GMing - Failure as Fuel – Rise of the GM
- 128. Mechanics of GMing - Pacing – Rise of the GM
- 127. Adventures in Aetheria – Rise of the GM
- 126. County Road Z – Rise of the GM
- 125. Questions that Drive Play – Rise of the GM
- 124. Fabula Ultima – Rise of the GM
- 123. 5 Room Dungeons – Rise of the GM
- 122. Mechanics of GMing - Choice – Rise of the GM
- 121. Beg, Borrow, Steal - Critical Effects from Red Markets – Rise of the GM
- 120. Beg, Borrow, Steal - Stakes from Upwind – Rise of the GM
- 118. Avatar Legends RPG with Sam Grant – Rise of the GM
- 119. Beg, Borrow, Steal - Twists (SCRPG) – Rise of the GM
- 117. Beg, Borrow, and Steal - The Escalation Die! – Rise of the GM
- 116. Proactive Roleplaying with Rob Henry – Rise of the GM
- 115. Foes - Legendary and Great Old Ones – Rise of the GM
- 114. Foes - Monsters as Traps – Rise of the GM
- 113. Foes - Hostile Organizations – Rise of the GM
- 112. Foes - Bounty Hunters and Assassins – Rise of the GM
- 111. Foes - Guardians – Rise of the GM
- 110. Judging at a Gaming Convention – Rise of the GM
- 109. Foes - Bosses, Masterminds, & Villains – Rise of the GM
- 108. Foes - Monsters and Beasts – Rise of the GM